Skip to main content

[转]删除eMule搜索历史记录

大家会用EM下载各种东西,而搜索对下载来说是必须的,你的电脑其他人有时也会用的,你一定不想让人看到搜索历史记录中的关键字,那就看下面的清除方法,一些是从http://forum.emule-project.net/index.php?showtopic=36732看到的,一些是我的经验

1,在emule运行时,点工具列的“搜索图标”,鼠标点击输入搜索内容的“名字”输入框,按Ctrl+Del,搜索历史记录就清除了,见附图,当然这也是一种暂时清除的方法。清除“从url更新server.met”的历史记录也可以用这个办法

2,搜索历史记录是保存在config目录下的AC_SearchStrings.dat文件中的,可以直接删除 AC_SearchStrings.dat文件,不过每次启动EM会重新生成的。可以用记事本打开,删除里面的内容就可以了,彻底一些的办法删除内容后把 AC_SearchStrings.dat设置为只读。注意:操作时必须先关闭EMULE。

3,最最彻底的方法,用记事本打开config目录下的preferences.ini文件,搜索useautocompletion=1,把1改为0,这样emule就再也不会保存搜索历史记录了。

BTW:修改useautocompletion=0也会使得em不再保存下面三个历史记录
AC_BootstrapIPs.dat
Kad中的引导程序的IP地址和端口
AC_IPFilterUpdateURLs.dat
IPFilter的更新网址
AC_ServerMetURLs.dat
更新服务器列表的网址

Comments

Popular posts from this blog

[转] UTF-8 and Unicode FAQ for Unix/Linux

这几天,这个东西把我搞得很头疼 而且这篇文章好像太大了,blogger自己的发布系统不能发 只好用mail了 //原文 http://www.cl.cam.ac.uk/~mgk25/unicode.html UTF-8 and Unicode FAQ for Unix/Linux by Markus Kuhn This text is a very comprehensive one-stop information resource on how you can use Unicode/UTF-8 on POSIX systems (Linux, Unix). You will find here both introductory information for every user, as well as detailed references for the experienced developer. Unicode has started to replace ASCII, ISO 8859 and EUC at all levels. It enables users to handle not only practically any script and language used on this planet, it also supports a comprehensive set of mathematical and technical symbols to simplify scientific information exchange. With the UTF-8 encoding, Unicode can be used in a convenient and backwards compatible way in environments that were designed entirely around ASCII, like Unix. UTF-8 is the way in which Unicode is used under Unix, Linux, and similar systems. It is now time to make sure that you are well familiar

Determine Perspective Lines With Off-page Vanishing Point

In perspective drawing, a vanishing point represents a group of parallel lines, in other words, a direction. For any point on the paper, if we want a line towards the same direction (in the 3d space), we simply draw a line through it and the vanishing point. But sometimes the vanishing point is too far away, such that it is outside the paper/canvas. In this example, we have a point P and two perspective lines L1 and L2. The vanishing point VP is naturally the intersection of L1 and L2. The task is to draw a line through P and VP, without having VP on the paper. I am aware of a few traditional solutions: 1. Use extra pieces of paper such that we can extend L1 and L2 until we see VP. 2. Draw everything in a smaller scale, such that we can see both P and VP on the paper. Draw the line and scale everything back. 3. Draw a perspective grid using the Brewer Method. #1 and #2 might be quite practical. #3 may not guarantee a solution, unless we can measure distances/p

Moving Items Along Bezier Curves with CSS Animation (Part 2: Time Warp)

This is a follow-up of my earlier article.  I realized that there is another way of achieving the same effect. This article has lots of nice examples and explanations, the basic idea is to make very simple @keyframe rules, usually just a linear movement, then use timing function to distort the time, such that the motion path becomes the desired curve. I'd like to call it the "time warp" hack. Demo See the Pen Interactive cubic Bezier curve + CSS animation by Lu Wang ( @coolwanglu ) on CodePen . How does it work? Recall that a cubic Bezier curve is defined by this formula : \[B(t) = (1-t)^3P_0+3(1-t)^2tP_1+3(1-t)t^2P_2+t^3P_3,\ 0 \le t \le 1.\] In the 2D case, \(B(t)\) has two coordinates, \(x(t)\) and \(y(t)\). Define \(x_i\) to the be x coordinate of \(P_i\), then we have: \[x(t) = (1-t)^3x_0+3(1-t)^2tx_1+3(1-t)t^2x_2+t^3x_3,\ 0 \le t \le 1.\] So, for our animated element, we want to make sure that the x coordiante (i.e. the "left" CSS property) is \(