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Showing posts from April, 2019

Gleitschirmfliegen The Game

Overview Because of reasons, I felt that I have to materialize my ideas before they drive me crazy. Gleitschirmfliegen The Game is one of my biggest projects in the past few years. In total it took me ~270 hours for editing, plus ~400 hours for rendering (including tests). The development process is a mixture of learning, having fun and self torturing. Quite a few things should be worth a few notes. Intro & Credits Intro and Credits are the easiest and most fun sections to make. Shotcut is my video editing tool of choice, because it's free and it supports webvfx. Since last year I've been experimenting with webvfx for the telemetry overlay of my pargliding videos. There are issues here and there, but overall it's a great tool. I tried two new video filters, Sketch and Cartoon. Sketch worked well, and I applied it to the video. Cartoon didn't. Spiral The spiral scene is apparently the most important one. At some point I came up with this joke id