Skip to main content

mldonkey+sancho试用

参考http://forum.ubuntu.org.cn/about42337.html
http://www.haijd.net/doc/read-29.html
http://sparkplugcn.wordpress.com/2007/08/15/%e4%bb%8eemule%e5%88%b0mldonkey/

很多地方说mldonkey比amule如何如何好,而我觉得 amule本身就挺好,下完了最近几个文件后想尝试一下mldonkey

首先我是想编译一个不带 gui的 mlnet, 按照它代码里的readme, 只需简单地./configure然后make就行了,但是我这里却说需要 ocaml (readme里似乎是说只有 gui版本才需要),一开始让它自动下载编译ocaml, 但很慢,于是放弃,改用二进制包。

之后是前端,推荐的是sancho, 我下了个gtk版本的。

再之后按着帖子里的大概弄弄,配置些关于网络的东西,然后再用mldonkey release里带的插件把firefox和mldonkey关联上,需要强调的几点是

1.导入文件似乎只能下载后再本地导入
2.以下命令可以用sachon的console输入,好像也可以用telnet连接mlnet输入
2.用servers命令导入服务器,推荐下载http://www.emule.org.cn/server.met
3.用ov_load命令导入overnet的node列表,推荐下载http://download.overnet.org/contact.dat
4.用kad_load命令导入kad的node列表,推荐下载http://www.emule-inside.net/nodes.dat,也可使用eMule的nodes.data
5.注意把kad和overnet的选项打开,我一开始就忘了。。
6.注意修改最大下载限速,默认是50,太小了


感觉上如果设好了确实挺快,但也没有传说中的那么快,当然可能跟我这里网络环境有关。但是它可以连接多个服务器确实是个创新的想法

Comments

Popular posts from this blog

[转] UTF-8 and Unicode FAQ for Unix/Linux

这几天,这个东西把我搞得很头疼 而且这篇文章好像太大了,blogger自己的发布系统不能发 只好用mail了 //原文 http://www.cl.cam.ac.uk/~mgk25/unicode.html UTF-8 and Unicode FAQ for Unix/Linux by Markus Kuhn This text is a very comprehensive one-stop information resource on how you can use Unicode/UTF-8 on POSIX systems (Linux, Unix). You will find here both introductory information for every user, as well as detailed references for the experienced developer. Unicode has started to replace ASCII, ISO 8859 and EUC at all levels. It enables users to handle not only practically any script and language used on this planet, it also supports a comprehensive set of mathematical and technical symbols to simplify scientific information exchange. With the UTF-8 encoding, Unicode can be used in a convenient and backwards compatible way in environments that were designed entirely around ASCII, like Unix. UTF-8 is the way in which Unicode is used under Unix, Linux, and similar systems. It is now time to make sure that you are well familiar ...

Determine Perspective Lines With Off-page Vanishing Point

In perspective drawing, a vanishing point represents a group of parallel lines, in other words, a direction. For any point on the paper, if we want a line towards the same direction (in the 3d space), we simply draw a line through it and the vanishing point. But sometimes the vanishing point is too far away, such that it is outside the paper/canvas. In this example, we have a point P and two perspective lines L1 and L2. The vanishing point VP is naturally the intersection of L1 and L2. The task is to draw a line through P and VP, without having VP on the paper. I am aware of a few traditional solutions: 1. Use extra pieces of paper such that we can extend L1 and L2 until we see VP. 2. Draw everything in a smaller scale, such that we can see both P and VP on the paper. Draw the line and scale everything back. 3. Draw a perspective grid using the Brewer Method. #1 and #2 might be quite practical. #3 may not guarantee a solution, unless we can measure distances/p...

Moving Items Along Bezier Curves with CSS Animation (Part 2: Time Warp)

This is a follow-up of my earlier article.  I realized that there is another way of achieving the same effect. This article has lots of nice examples and explanations, the basic idea is to make very simple @keyframe rules, usually just a linear movement, then use timing function to distort the time, such that the motion path becomes the desired curve. I'd like to call it the "time warp" hack. Demo See the Pen Interactive cubic Bezier curve + CSS animation by Lu Wang ( @coolwanglu ) on CodePen . How does it work? Recall that a cubic Bezier curve is defined by this formula : \[B(t) = (1-t)^3P_0+3(1-t)^2tP_1+3(1-t)t^2P_2+t^3P_3,\ 0 \le t \le 1.\] In the 2D case, \(B(t)\) has two coordinates, \(x(t)\) and \(y(t)\). Define \(x_i\) to the be x coordinate of \(P_i\), then we have: \[x(t) = (1-t)^3x_0+3(1-t)^2tx_1+3(1-t)t^2x_2+t^3x_3,\ 0 \le t \le 1.\] So, for our animated element, we want to make sure that the x coordiante (i.e. the "left" CSS property) is \(...