Skip to main content

再谈声卡识别但不出声的问题

上次在一个关于声卡识别的问题提到了一个关于声卡在设备管理器中能够识别, 但是声音选项中缺说找不到音频设备的问题。

我转的解法是用Plug and Play Software Device Enumerator替换一个已有设备ISAPNP Read Data Port。起初我认为是识别有误,

但后来感到有些不对劲, 觉得那本身是一个正常的系统设备。 虽然能正常工作, 但毕竟不是完美解决方案。 后来再次尝试了上次

也提到的重装Plug and Play Software Device Enumerator的方法:

1.假设windows装在c:\windows下, 将c:\windows\inf\machine.inf, c:\windows\system32\streamci.dll, c:\windows\system32

\drivers\swenum.sys拷到一个临时目录下

2.修改machine.inf,找到[ControlFlags], 把下面一行ExcludeFromSelect=*删去

3.如果现在设备管理器中有Plug and Play Software Device Enumerator, 那么用现在的临时目录给它更新驱动即可,否则依次进

入控制面板->添加硬件, 几次"下一步"后依次选"添加新的硬件设备","安装我手动从列表选择的硬件","显示所有设备","从磁盘

安装", 此时选那个目录, 然后厂商选"(标准系统设备)", 型号选"Plug and Play Software Device Enumerator", 然后安装便可



最后还查到一个解法, 是说在注册表中删除所有swenum的相关项, 然后就能自动识别Plug and Play Software Device Enumerator

了, 不过这个没试过, 不知是否真的可行。

Comments

Popular posts from this blog

A Rocky Migration: Moving from docker-compose to Podman and gVisor

I've been running a few containers for several years. They were all running under rootless Docker with a single user. Initially, I planned to  migrate the containers to VMs , but I couldn't get a stable workflow after about two months of effort. Later,  gVisor caught my attention , and I decided to migrate to Podman with gVisor instead. The new plan is to run each container with  --userns=auto  and use Quadlet for systemd integration. This approach provides better isolation and makes writing firewall rules easier. I'm now close to migrating all my containers. Here are a couple of rough edges I'd like to share. Network Layout I compared  various networking options  and spent a few hours trying the one-interface-per-group approach before giving up. I settled on a single macvlan network and decided to use static IP addresses for my containers. To prevent a randomly assigned IP address from conflicting with a predefined one, I allocated a large IP range for my ...

GameConqueror 0.09 -- Linux Game Hacking Tool

If you are a game hacker If you've been looking for a `CheatEngine for Linux` Then you can't miss this. ============================================== GameConqueror is a game hacking tool for linux, it's written in PyGTK and uses scanmem as its backend. It's supposed to be with most useful features of CheatEngine for Linux. Currently, I've implemented almost everything about scanning, involving variant data types and scan types: Data Types: int{8/16/32/64}, float{32/64}, unknown type(int or float) and unknown width(will try each of them), byte array and string Scan Types: equal, greater, less, changed, unchanged, increased(by), decreased(by) This should be enough for most cases, so I decided to release it at the current status. ============================================= Here's how you can get it PPA (for Ubuntu users) https://launchpad.net/~coolwanglu/+archive/scanmem (I've not test it in 32bit environments or Jaunty, do please inform me if it doe...

Exploring Immutable Distros and Declarative Management

My current server setup, based on Debian Stable and Docker, has served me reliably for years. It's stable, familiar, and gets the job done. However, an intriguing article I revisited recently about Fedora CoreOS, rpm-ostree, and OSTree native containers sparked my curiosity and sent me down a rabbit hole exploring alternative approaches to system management. Could there be a better way? Core Goals & Requirements Before diving into new technologies, I wanted to define what "better" means for my use case: The base operating system must update automatically and reliably. Hosted services (applications) should be updatable either automatically or manually, depending on the service. Configuration and data files need to be easy to modify, and crucially, automatically tracked and backed up. Current Setup: Debian Stable + Docker My current infrastructure consists of several servers, all running Debian Stable. System Updates are andled automatically via unattended-upgrades. Se...