Skip to main content

guake 类quake的下拉终端 | guake: a quake-alike drop-down terminal

平时需要个顺手的终端,希望呼之即来,挥之即去的。gnome-terminal 本身不错,但是呼叫用鼠标太慢了,最近考虑绑定个super+t之类的,但是每次开启也比较慢,另外不好隐藏,而且如果运行一个程序就想隐藏了,一会儿再回来找它看结果也不方便。

于是就想起了guake,以前装过,没好好设置,这次设了一下,还不错,主要是设了透明,去了tab和滚动条,失焦自动隐藏,绑定呼出/隐藏快捷键为super+`。

于是感觉生活太美好了,而且这样呼出一个terminal确实如quake系fps游戏一样,感觉在和系统核心打交道。

[Update] 刚看了一下guake源码,原来还有很多隐藏的gconf可以调整。现在把resizer也去了,完美了~



I really need a handy terminal in my daily life, I want it to appear as soon as I call it, and I want it to disappear when I do not need it any more. gnome-terminal itself is good, I've been using it, but maybe it is not quite suitable for this task, as it's too slow to call it, and I've considered to bind a shortcut super+t to call it, but it will not be convenient when I run something on it, hide it and want to see the result later.

The I recalled guade, I had tried it before, but without a deeper look. This time I went through the settings and make it a really handy terminal. Basically I adjusted the transparent background, hide the tar bar and scroll bar, make to auto-disappear when losing focus, and at last I bind the shortcut calling/hiding it to be super+`.

Then my life changed! It really likes those terminals in those fps game in quake style, and it dos make feeling communicating with the core of the system.

[Update] I found several hidden gconf settings after a quick browse of its source code. Now I've hidden the resizer, making guake perfect!

Comments

Popular posts from this blog

[转] UTF-8 and Unicode FAQ for Unix/Linux

这几天,这个东西把我搞得很头疼 而且这篇文章好像太大了,blogger自己的发布系统不能发 只好用mail了 //原文 http://www.cl.cam.ac.uk/~mgk25/unicode.html UTF-8 and Unicode FAQ for Unix/Linux by Markus Kuhn This text is a very comprehensive one-stop information resource on how you can use Unicode/UTF-8 on POSIX systems (Linux, Unix). You will find here both introductory information for every user, as well as detailed references for the experienced developer. Unicode has started to replace ASCII, ISO 8859 and EUC at all levels. It enables users to handle not only practically any script and language used on this planet, it also supports a comprehensive set of mathematical and technical symbols to simplify scientific information exchange. With the UTF-8 encoding, Unicode can be used in a convenient and backwards compatible way in environments that were designed entirely around ASCII, like Unix. UTF-8 is the way in which Unicode is used under Unix, Linux, and similar systems. It is now time to make sure that you are well familiar

Determine Perspective Lines With Off-page Vanishing Point

In perspective drawing, a vanishing point represents a group of parallel lines, in other words, a direction. For any point on the paper, if we want a line towards the same direction (in the 3d space), we simply draw a line through it and the vanishing point. But sometimes the vanishing point is too far away, such that it is outside the paper/canvas. In this example, we have a point P and two perspective lines L1 and L2. The vanishing point VP is naturally the intersection of L1 and L2. The task is to draw a line through P and VP, without having VP on the paper. I am aware of a few traditional solutions: 1. Use extra pieces of paper such that we can extend L1 and L2 until we see VP. 2. Draw everything in a smaller scale, such that we can see both P and VP on the paper. Draw the line and scale everything back. 3. Draw a perspective grid using the Brewer Method. #1 and #2 might be quite practical. #3 may not guarantee a solution, unless we can measure distances/p

Moving Items Along Bezier Curves with CSS Animation (Part 2: Time Warp)

This is a follow-up of my earlier article.  I realized that there is another way of achieving the same effect. This article has lots of nice examples and explanations, the basic idea is to make very simple @keyframe rules, usually just a linear movement, then use timing function to distort the time, such that the motion path becomes the desired curve. I'd like to call it the "time warp" hack. Demo See the Pen Interactive cubic Bezier curve + CSS animation by Lu Wang ( @coolwanglu ) on CodePen . How does it work? Recall that a cubic Bezier curve is defined by this formula : \[B(t) = (1-t)^3P_0+3(1-t)^2tP_1+3(1-t)t^2P_2+t^3P_3,\ 0 \le t \le 1.\] In the 2D case, \(B(t)\) has two coordinates, \(x(t)\) and \(y(t)\). Define \(x_i\) to the be x coordinate of \(P_i\), then we have: \[x(t) = (1-t)^3x_0+3(1-t)^2tx_1+3(1-t)t^2x_2+t^3x_3,\ 0 \le t \le 1.\] So, for our animated element, we want to make sure that the x coordiante (i.e. the "left" CSS property) is \(