Skip to main content

Game Conqueror v2.0b

Game Conqueror是一个Linux下的游戏修改器。

我想要一个CheatEngine for Linux,找不到,于是自己动手了,有了初代的GameConqueror。

而后发现了scanmem, 看了其功能和代码后果断放弃了自己的代码,而重整旗鼓给scanmem写图形前端 -- 倒不是花哨壳子,有些功能还是有个GUI好使。 -- 于是有了 GameConqueror v2

同时感谢scanmem的作者Tavis,我也可以同时修改scanmem,一方面是为了前端方便,另一方面可以给scanmem加新功能。 另外GameConqueror已经是scanmem的一部分了。

项目主页
http://code.google.com/p/scanmem/

目前没有发布版,只能svn co最新代码。

欢迎各种反馈。

Comments

Popular posts from this blog

A Rocky Migration: Moving from docker-compose to Podman and gVisor

I've been running a few containers for several years. They were all running under rootless Docker with a single user. Initially, I planned to  migrate the containers to VMs , but I couldn't get a stable workflow after about two months of effort. Later,  gVisor caught my attention , and I decided to migrate to Podman with gVisor instead. The new plan is to run each container with  --userns=auto  and use Quadlet for systemd integration. This approach provides better isolation and makes writing firewall rules easier. I'm now close to migrating all my containers. Here are a couple of rough edges I'd like to share. Network Layout I compared  various networking options  and spent a few hours trying the one-interface-per-group approach before giving up. I settled on a single macvlan network and decided to use static IP addresses for my containers. To prevent a randomly assigned IP address from conflicting with a predefined one, I allocated a large IP range for my ...

Exploring Immutable Distros and Declarative Management

My current server setup, based on Debian Stable and Docker, has served me reliably for years. It's stable, familiar, and gets the job done. However, an intriguing article I revisited recently about Fedora CoreOS, rpm-ostree, and OSTree native containers sparked my curiosity and sent me down a rabbit hole exploring alternative approaches to system management. Could there be a better way? Core Goals & Requirements Before diving into new technologies, I wanted to define what "better" means for my use case: The base operating system must update automatically and reliably. Hosted services (applications) should be updatable either automatically or manually, depending on the service. Configuration and data files need to be easy to modify, and crucially, automatically tracked and backed up. Current Setup: Debian Stable + Docker My current infrastructure consists of several servers, all running Debian Stable. System Updates are andled automatically via unattended-upgrades. Se...

mkosi: First Impressions

I stumbled upon the Gentoo wiki page for systemd-nspawn , which in turn led me to nspawn.org , mkosi , and later systemd-sysupdate . mkosi quickly caught my eye because it's almost exactly what I wanted to build myself, as mentioned in a previous post . So, I decided to spend my "sysadmin fun quota" on it. Overview mkosi is similar to docker build or podman build , but it's designed for creating full OS images. It focuses on development and testing. For example, much like nix-shell , mkosi can quickly launch a sandboxed shell with a specific distribution and selected packages installed. The systemd project itself uses mkosi for testing across different distros. The re-introduction article  is a great read. Speed Note that this is by no means a rigid benchmark. My setup is an SSD with LUKS and an ext4 filesystem (without reflink support). Building Container Images mkosi is pretty fast. A simple mkosi command creates a fresh Debian image. I used the --incrementa...