Skip to main content

Windows 键盘问题一例

今天打开电脑,进入Windows,登陆时竟然发现键盘不能用!冷静了一下后用软键盘登了,登陆后发现还是不行!

于是用鼠标和软键盘操作,看Device Manager,键盘设备有个黄叹号,设备状态里显示

Windows cannot start this hardware device because its configuration information (in the registry) is incomplete or damaged (code 19)

Google之,在http://www.edmartechguide.com/2009/02/windows-cannot-start-this-hardware.html里得到线索

于是进入Regedit,在HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class项下逐个检查,直到找到{4D36E96B-E325-11CE-BFC1-08002BE10318},发现Class值是Keyboard,那么应该就是这项了

由于权限问题,改名和删除都不行,于是仔细观察各项,发现"UpperFilters"里有个可疑的alidevice,于是删掉,把"kbdclass alidevice"改成"kbdclass"

然后去Device Manager里Uninstall键盘设备,然后刷进,于是可以用了。

这样看来,应该是淘宝的驱动挂了,或者是让我搞挂了。

另外是Device Manager里的PS/2鼠标也不能用,这里是我笔记本上的触摸板。我用的鼠标是USB的,不过注册表里没有发现可疑项,重启以后自然能用了。

另外庆幸我的USB鼠标还能工作,否则输入设备一个都没了。。。好险

Comments

Popular posts from this blog

Determine Perspective Lines With Off-page Vanishing Point

In perspective drawing, a vanishing point represents a group of parallel lines, in other words, a direction. For any point on the paper, if we want a line towards the same direction (in the 3d space), we simply draw a line through it and the vanishing point. But sometimes the vanishing point is too far away, such that it is outside the paper/canvas. In this example, we have a point P and two perspective lines L1 and L2. The vanishing point VP is naturally the intersection of L1 and L2. The task is to draw a line through P and VP, without having VP on the paper. I am aware of a few traditional solutions: 1. Use extra pieces of paper such that we can extend L1 and L2 until we see VP. 2. Draw everything in a smaller scale, such that we can see both P and VP on the paper. Draw the line and scale everything back. 3. Draw a perspective grid using the Brewer Method. #1 and #2 might be quite practical. #3 may not guarantee a solution, unless we can measure distances/p...

[转] UTF-8 and Unicode FAQ for Unix/Linux

这几天,这个东西把我搞得很头疼 而且这篇文章好像太大了,blogger自己的发布系统不能发 只好用mail了 //原文 http://www.cl.cam.ac.uk/~mgk25/unicode.html UTF-8 and Unicode FAQ for Unix/Linux by Markus Kuhn This text is a very comprehensive one-stop information resource on how you can use Unicode/UTF-8 on POSIX systems (Linux, Unix). You will find here both introductory information for every user, as well as detailed references for the experienced developer. Unicode has started to replace ASCII, ISO 8859 and EUC at all levels. It enables users to handle not only practically any script and language used on this planet, it also supports a comprehensive set of mathematical and technical symbols to simplify scientific information exchange. With the UTF-8 encoding, Unicode can be used in a convenient and backwards compatible way in environments that were designed entirely around ASCII, like Unix. UTF-8 is the way in which Unicode is used under Unix, Linux, and similar systems. It is now time to make sure that you are well familiar ...

Moving Items Along Bezier Curves with CSS Animation (Part 2: Time Warp)

This is a follow-up of my earlier article.  I realized that there is another way of achieving the same effect. This article has lots of nice examples and explanations, the basic idea is to make very simple @keyframe rules, usually just a linear movement, then use timing function to distort the time, such that the motion path becomes the desired curve. I'd like to call it the "time warp" hack. Demo See the Pen Interactive cubic Bezier curve + CSS animation by Lu Wang ( @coolwanglu ) on CodePen . How does it work? Recall that a cubic Bezier curve is defined by this formula : \[B(t) = (1-t)^3P_0+3(1-t)^2tP_1+3(1-t)t^2P_2+t^3P_3,\ 0 \le t \le 1.\] In the 2D case, \(B(t)\) has two coordinates, \(x(t)\) and \(y(t)\). Define \(x_i\) to the be x coordinate of \(P_i\), then we have: \[x(t) = (1-t)^3x_0+3(1-t)^2tx_1+3(1-t)t^2x_2+t^3x_3,\ 0 \le t \le 1.\] So, for our animated element, we want to make sure that the x coordiante (i.e. the "left" CSS property) is \(...