Skip to main content

eva qq in ubuntu

花了两天才弄好eva

其实学校feisty的源可以直接安装配置eva的,只是我仍在用edgy且短时内不打算升到feisty.edgy源里没有eva.我不想为此修改source.list再update,否则倒是改回来就不好整了,于是从源里下了个deb安装,不过需要依赖很多高版本的库,但是edgy源里这些库的版本号不够...

于是编译安装吧

eva 官方论坛里有个源码包下载,不过我编译后不能正常登录,说"您所在ip不能使用旧版本之类"...关于这个信息,eva的调试信息出的都是16进制的,需要用16进制编辑器写一下再看.
后来查到可以修改src/libeva/evadefines.h,这就要查QQ版本号代码了,我从飘云QQ里搞来了个列表,不过跟这个.h里的定义有很大出入,我尝试了几个均失败了.

最后终于发现我一直在犯傻 -- feisty源里也有源码下载,而且是cvs版本的,比较新.于是乎编译安装,最后,哈!能登录了!

但是开始时字体有问题,我在网上搜,说是应该改kde系统字体,用kcontrol改(一开始我看成konsole了,搞了半天,莫名其妙),这个不必多说.

这样就能正常使用了,截图功能还不错,不过截图发送有问题,传文件也不行.不知道为什么,不过也没多大关系,当初Luma时也差不多.

最后对eva开发维护者表示感谢!

Comments

Popular posts from this blog

[转] UTF-8 and Unicode FAQ for Unix/Linux

这几天,这个东西把我搞得很头疼 而且这篇文章好像太大了,blogger自己的发布系统不能发 只好用mail了 //原文 http://www.cl.cam.ac.uk/~mgk25/unicode.html UTF-8 and Unicode FAQ for Unix/Linux by Markus Kuhn This text is a very comprehensive one-stop information resource on how you can use Unicode/UTF-8 on POSIX systems (Linux, Unix). You will find here both introductory information for every user, as well as detailed references for the experienced developer. Unicode has started to replace ASCII, ISO 8859 and EUC at all levels. It enables users to handle not only practically any script and language used on this planet, it also supports a comprehensive set of mathematical and technical symbols to simplify scientific information exchange. With the UTF-8 encoding, Unicode can be used in a convenient and backwards compatible way in environments that were designed entirely around ASCII, like Unix. UTF-8 is the way in which Unicode is used under Unix, Linux, and similar systems. It is now time to make sure that you are well familiar

Determine Perspective Lines With Off-page Vanishing Point

In perspective drawing, a vanishing point represents a group of parallel lines, in other words, a direction. For any point on the paper, if we want a line towards the same direction (in the 3d space), we simply draw a line through it and the vanishing point. But sometimes the vanishing point is too far away, such that it is outside the paper/canvas. In this example, we have a point P and two perspective lines L1 and L2. The vanishing point VP is naturally the intersection of L1 and L2. The task is to draw a line through P and VP, without having VP on the paper. I am aware of a few traditional solutions: 1. Use extra pieces of paper such that we can extend L1 and L2 until we see VP. 2. Draw everything in a smaller scale, such that we can see both P and VP on the paper. Draw the line and scale everything back. 3. Draw a perspective grid using the Brewer Method. #1 and #2 might be quite practical. #3 may not guarantee a solution, unless we can measure distances/p

Moving Items Along Bezier Curves with CSS Animation (Part 2: Time Warp)

This is a follow-up of my earlier article.  I realized that there is another way of achieving the same effect. This article has lots of nice examples and explanations, the basic idea is to make very simple @keyframe rules, usually just a linear movement, then use timing function to distort the time, such that the motion path becomes the desired curve. I'd like to call it the "time warp" hack. Demo See the Pen Interactive cubic Bezier curve + CSS animation by Lu Wang ( @coolwanglu ) on CodePen . How does it work? Recall that a cubic Bezier curve is defined by this formula : \[B(t) = (1-t)^3P_0+3(1-t)^2tP_1+3(1-t)t^2P_2+t^3P_3,\ 0 \le t \le 1.\] In the 2D case, \(B(t)\) has two coordinates, \(x(t)\) and \(y(t)\). Define \(x_i\) to the be x coordinate of \(P_i\), then we have: \[x(t) = (1-t)^3x_0+3(1-t)^2tx_1+3(1-t)t^2x_2+t^3x_3,\ 0 \le t \le 1.\] So, for our animated element, we want to make sure that the x coordiante (i.e. the "left" CSS property) is \(